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“t was challenging to shift gears to hiring and retention, but we knew it was crucial to get the ‘now hiring’ tools in the hands of our owners as quickly as possible to support their needs. Switching gears from product- and limited-time offer-focused marketing was no easy task, according to Bazner. Amid what’s being termed the ‘Great Resignation,’ restaurants everywhere are facing hardship research by the National Restaurant Association in July found that 75% of restaurant operators said that recruitment and employee retention were their top challenges, compared with just 8% who said so in January. Some of these assets include 3D employee meal box signs and new uniforms for staff members – all designed to be customized to a given store location and its team.Ī&W isn’t the only restaurant struggling to attract and retain employees. The new campaign includes not only multichannel marketing efforts, but also a hiring package created for A&W franchisees that includes special-edition customizable social, digital, in-store and outdoor assets.
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This is an experiment for us, so please let us know what you think and what you would like to see in the DLC – just remember the constraints.In response, the company received a proposal by Coomer to flip the script on the popular celebrity meal trend – and highlight real employees in order to help attract and retain talent.
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While the beta will only be available for PC and Mac users, we appreciate feedback and ideas from the entire community. We have created a special forum just for feedback on the campaign and this project ( Cold Stream Forum). We will include you with regular posts, polls, and updates. As we receive feedback and test data we will also share some data we collect on player experience and show how we put that data to use. In the next few weeks we will add Cold Stream to the UI (user interface) and we will all begin testing it. We like to not constrain ourselves by either, so at this point we are willing to say - “Let’s not set a date yet, we’ll know better later.” Of course, that is also why the concept of Valve Time exists but later you will see why “Valve Time” is a good thing, not a bad thing. So we can throw more people at the problem and/or take longer. Quality is a function of time and resources. Why don’t we set some date in stone right now? Because the real answer to when we are going to release something is always – when it’s ready. The answer to when the DLC will be released is simple for now, sometime after Portal 2.
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We have the basic information but we don't even have a name or release date yet. We also want something brand new and Cold Stream is the perfect fit. The easiest starting point for new campaigns is the three remaining Left 4 Dead 1 campaigns, so the DLC will include those. That makes the first constraint no new audio or story. It would just be new campaigns for Left 4 Dead 2. For this DLC we start with wanting to experiment by releasing a map pack that wasn’t about story. The Sacrifice and the Passing were story heavy, so we want to see what the other end of the spectrum looks like. The very first step in creating a new DLC is deciding on the larger goals and constraints for the DLC. Since Matthew already has a start on the campaign, we need to back up a little in the process before we go forward. We want you the community to be part of the process of taking his unfinished campaign and releasing it as DLC on the Xbox 360, PC and Mac. We were tempted to have him quietly finish it with our help and release it as part of an upcoming DLC. He recently shared it with us and we love it so far but it isn’t done. Matthew has really shown that there are still plenty of new ideas in L4D2 modding. We loved 2 Evil Eyes and Cold Stream looks even more promising with innovative game play arenas and effects. Matthew Lourdelet (2 Evil Eyes) has been working on a new community campaign – Cold Stream. Sorry for the recent lack of updates, we have been working on a surprise and here it is.